十二消息卦Sovereign hexagrams
阴阳消长构成年与一生的时间脊柱。Waxing and waning yin-yang forms the temporal spine.
DESIGNER / MAKER / CREATIVE TECHNOLOGIST
跨学科设计创新者Interdisciplinary design innovator
让复杂的技术,
成为清晰的体验。Turning complex technology
into clear experiences.

PROFILE / 林佳康
我是林佳康。我把工业设计、创意计算与交互技术结合起来,将研究变成可使用、可感受、可测试的作品。I am Jiakang Lin. I bring industrial design, creative computing and interaction together to turn research into work that can be used, felt and tested.
我的实践覆盖智能硬件、实时影像、声音、机器学习与体验原型。My practice spans smart hardware, real-time image, sound, machine learning and experience prototyping.

七个项目覆盖交互体验、工业设计、智能穿戴、创意机器学习、空间服务与生成影像。拖动陈列柜查看项目,再进入完整案例。Seven projects span interactive experience, industrial design, smart wearables, creative machine learning, spatial service and generative film. Drag the cabinet, then enter each full case.
MSc RESEARCH PROJECT · UNITY / C# / SOUND
如果把人的一生压缩进一次循环旅程,并以《易经》的时间模型组织交互,能否让人从外部回望自己一生在时间中的形状?Can a cyclical journey, structured by the I-Ching’s model of time, let a participant look back at the shape of a whole life from outside it?
作品提出“时间总观效应”:敬畏不再只来自空间的宏大,也可能来自对有限生命的整体感知。The project proposes a “temporal overview effect”: awe arising not only from spatial vastness, but from perceiving a finite life as a whole.
阴阳消长构成年与一生的时间脊柱。Waxing and waning yin-yang forms the temporal spine.
历法被刻入真实比例的太阳系轨道。Calendar logic is inscribed into planetary orbits.
出生、成长、立身、收获、顶峰、放手。Birth, growth, standing, harvest, zenith, letting go.
六爻通过 Web Audio 与游戏系统实时声化。Six lines become a procedurally generated sonic rhythm.
KAIROS 是持续更新中的毕业设计。表盘固件已经完成,后续将发展为模块化界面:既可固定在电脑旁,作为提醒小屏幕与快捷键控制器;也可装入穿戴结构,连接 KAIROS 游戏体验。KAIROS is an evolving graduation project. The watch firmware is complete; its next modular form can dock beside a computer as a reminder display and shortcut controller, or become a wearable interface for experiencing the KAIROS game.
FIRMWARE / COMPLETE游戏体验与模块化硬件持续迭代中Game experience and modular hardware in active development
PRODUCT SYSTEM · WEARABLE / ESP32
把远距离的关心转译成宠物能够感知的触觉、声音与状态反馈。Translating distant care into touch, sound and feedback a pet can perceive.
INDUSTRIAL DESIGN · SAFETY / DRONE
把“有人受伤”转译成救援队可以立即行动的位置、身体状态与现场视野。Turning “someone is injured” into actionable location, condition and scene awareness.
SPECULATIVE HEALTHCARE · VR / EEG / TMS
一个围绕 PTSD 暴露疗法的推测性产品系统,把沉浸式场景、脑电反馈与非侵入式刺激整合为分阶段体验。A speculative product system for PTSD exposure therapy, combining immersive environments, EEG feedback and non-invasive stimulation into a staged experience.
SPATIAL & SERVICE DESIGN · MOTION INTERACTION
把健身房重新定义为父母与不同年龄儿童共享的健康、游戏与陪伴空间。Reframing the gym as a shared space for family health, play and connection across age groups.
GENERATIVE MOVING IMAGE · AI / EDIT / SOUND
当影像不再记录现实,它还能否制造可信的记忆?When moving image no longer records reality, can it still manufacture a believable memory?
项目以生成视觉建立素材,再通过镜头连续性、剪辑和声音塑造一份不存在的时间档案。页面展示 30 秒节选。Generated visuals become raw material; continuity, edit and sound then construct an archive of a time that never existed. A 30-second excerpt is shown here.
CREATIVE MACHINE LEARNING · PYTORCH / RESNET18 / STREAMLIT
当机器观看三枚硬币,它是在识别图像,还是在重新解释一种古老的占筮系统?When a machine looks at three coins, is it classifying an image or reinterpreting an ancient divination system?
项目把《易经》三钱法转译为创意机器学习实验:自建数据集、训练 CNN 与 ResNet18,并通过可上传图片的 Streamlit 界面暴露模型如何看见、误判与建立意义。The I-Ching three-coin method becomes a creative machine-learning experiment: a handmade dataset, CNN and ResNet18 models, and a Streamlit upload interface exposing how a model sees, misclassifies and constructs meaning.
识别率并不是这个项目唯一的终点。模型对光线、角度和硬币组合的敏感,反而揭示了“机器理解”与文化意义之间的距离;这让技术局限成为设计讨论的一部分。Accuracy is not the project’s only destination. Sensitivity to light, angle and coin arrangement exposes the distance between machine recognition and cultural meaning, turning technical limitation into part of the design enquiry.
DATA → MODEL → INTERFACE → CRITIQUE21 PAGES · 4 FULL CASES · PDF
这份 21 页作品集完整收录 Ski-Guard、Neuro-Heal、FamilyFit Haven 与 Pawlink,包含调研、系统图、技术结构、界面和原型过程。This 21-page portfolio includes Ski-Guard, Neuro-Heal, FamilyFit Haven and Pawlink with research, systems, technical construction, interfaces and prototyping.
OPEN THE BOOK ↗
我的工作处在实体产品与数字体验的交界:既关心一个物体如何被握持、制造和理解,也关心系统如何感知、回应并形成意义。My practice sits between physical products and digital experiences: how an object is held, made and understood, and how a system senses, responds and creates meaning.
本科产品设计训练让我从身体、造型、结构与制造出发;UAL CCI 的创意计算训练让我把交互继续写进代码、传感器、声音和实时系统。我的目标不是给项目添加“科技感”,而是让技术成为设计判断的一部分。Product design training grounds me in body, form, structure and making; Creative Computing at UAL CCI extends that practice into code, sensors, sound and real-time systems. Technology is not an aesthetic layer—it is part of the design judgement.
MSc Creative Computing
产品设计学士 · 平均分 87.47 / 100BA Product Design · 87.47 / 100
访谈、问卷、实地观察、竞品与文献研究、洞察归纳、用户旅程Interviews, surveys, fieldwork, precedent research, synthesis and user journeys
草图、造型、CMF、结构与爆炸图、服务蓝图、Rhino、Blender、Pro/ESketching, form, CMF, construction, exploded views, service blueprints, Rhino and Blender
Unity · C# · p5.js · OpenCV · Web Audio · API · Procedural systems
Arduino · ESP32 · Raspberry Pi · Sensors · Electronics · Digital fabrication
交互测试、迭代记录、信息架构、双语叙事、影像与声音、GitHubInteraction testing, iteration, information architecture, bilingual narrative, film, sound and GitHub
AWARDS / 2023—2025
听力 7.5 · 阅读 6.5 · 写作 6.5 · 口语 5.5 · CEFR B2Listening 7.5 · Reading 6.5 · Writing 6.5 · Speaking 5.5 · CEFR B2
文创类入围奖 ·《竹林洁茶叶包装礼盒文创产品》Shortlist · Bamboo Grove Tea Gift Packaging
铜奖 ·《儿童拨浪鼓》Bronze · Children's Pellet Drum
铜奖 ·《无障碍手语翻译器》Bronze · Accessible Sign-Language Translator
三等奖 ·《竹林洁茶叶包装文创产品》Third Prize · Bamboo Grove Tea Cultural Packaging
铜奖 ·《纹样机械机构》Bronze · Pattern Mechanical Structure
工业产品类银奖 ·《金瓷宝相——敦煌摆件》Silver, industrial product · Dunhuang Ornament
欢迎联系项目合作、设计岗位、展览与跨学科实践。Open to project collaboration, design roles, exhibitions and interdisciplinary practice.
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