SELECTED PRACTICE / 2021—2026开放设计与创意技术机会Open to design & creative technology rolesLONDON ↔ WUHAN

DESIGNER / MAKER / CREATIVE TECHNOLOGIST

林佳康

跨学科设计创新者Interdisciplinary design innovator

让复杂的技术,
成为清晰的体验。
Turning complex technology
into clear experiences.

认识我Meet the person
林佳康单色肖像
视角VIEW
02 / THE PERSON BEHIND THE PRACTICE

PROFILE / 林佳康

在艺术、设计与技术之间,创造可以被体验的想法。Across art, design and technology.Ideas you can experience.

我是林佳康。我把工业设计、创意计算与交互技术结合起来,将研究变成可使用、可感受、可测试的作品。I am Jiakang Lin. I bring industrial design, creative computing and interaction together to turn research into work that can be used, felt and tested.

我的实践覆盖智能硬件、实时影像、声音、机器学习与体验原型。My practice spans smart hardware, real-time image, sound, machine learning and experience prototyping.

林佳康完整半身肖像
THINK → MAKE → TESTJ.L. / 2026

SELECTED
WORKS(07)
从一个问题,到一种新的体验。From a question to a new experience.

七个项目覆盖交互体验、工业设计、智能穿戴、创意机器学习、空间服务与生成影像。拖动陈列柜查看项目,再进入完整案例。Seven projects span interactive experience, industrial design, smart wearables, creative machine learning, spatial service and generative film. Drag the cabinet, then enter each full case.

KINETIC PROJECT CABINET

滚动 / 拖动 / 方向键浏览Scroll / drag / use arrow keys

01 / 07
PROJECT / 01

KAIROS

交互体验 / 创意计算Interactive experience / Creative computing

进入完整项目Enter full case
01 / 07

MSc RESEARCH PROJECT · UNITY / C# / SOUND

KAIROS 与时偕行

RESEARCH QUESTION / 研究问题

如果把人的一生压缩进一次循环旅程,并以《易经》的时间模型组织交互,能否让人从外部回望自己一生在时间中的形状?Can a cyclical journey, structured by the I-Ching’s model of time, let a participant look back at the shape of a whole life from outside it?

作品提出“时间总观效应”:敬畏不再只来自空间的宏大,也可能来自对有限生命的整体感知。The project proposes a “temporal overview effect”: awe arising not only from spatial vastness, but from perceiving a finite life as a whole.

12

十二消息卦Sovereign hexagrams

阴阳消长构成年与一生的时间脊柱。Waxing and waning yin-yang forms the temporal spine.

24

二十四节气Solar terms

历法被刻入真实比例的太阳系轨道。Calendar logic is inscribed into planetary orbits.

06

六次回应Six responses

出生、成长、立身、收获、顶峰、放手。Birth, growth, standing, harvest, zenith, letting go.

64

六十四卦之声64 sonic identities

六爻通过 Web Audio 与游戏系统实时声化。Six lines become a procedurally generated sonic rhythm.

PHYSICAL INTERFACE / INDUSTRIAL DESIGN

把宇宙尺度的导航,收进一件可握持的控制器。Bringing navigation at a cosmic scale into a controller held in the hand.

KAIROS 是持续更新中的毕业设计。表盘固件已经完成,后续将发展为模块化界面:既可固定在电脑旁,作为提醒小屏幕与快捷键控制器;也可装入穿戴结构,连接 KAIROS 游戏体验。KAIROS is an evolving graduation project. The watch firmware is complete; its next modular form can dock beside a computer as a reminder display and shortcut controller, or become a wearable interface for experiencing the KAIROS game.

FIRMWARE / COMPLETE游戏体验与模块化硬件持续迭代中Game experience and modular hardware in active development

DESKTOP
提醒小屏幕与快捷键控制Reminder display and shortcut control
WEARABLE
穿戴交互与游戏体验入口Wearable interaction and game entry point
PROTOTYPE
固件完成,模块化结构开发中Firmware complete; modular structure in development
INTERFACE ARCHIVE / 01—03
01 / 03
01 / LIVE INTERFACE
Kairos 黑金实体控制器与发光眼睛界面02 / PHYSICAL PROTOTYPE
Kairos 实体控制器原型测试03 / USER TEST
PROTOTYPE CHECKPOINTS / 01—08

八次迭代,把抽象的时间研究改写成可行动、可听见、可回看的交互。Eight checkpoints turn abstract research on time into interaction that can be acted, heard and revisited.

  1. 01宇宙尺度Cosmic scale以真实太阳系作为时间输入界面A real solar system as temporal interface
  2. 02历法结构Calendar structure节气与消息卦映射到轨道Solar terms and hexagrams mapped to orbit
  3. 03一生六幕Six life stages压缩为 8—10 分钟的情绪弧An 8–10 minute emotional arc
  4. 04交互焦点Interaction focus测试后重构 QTE、提示与当前节点QTE, guidance and active node rebuilt after tests
  5. 05先天与后天Pre / Post Heaven开场提问,六次回应生成答案An opening question; six responses form an answer
  6. 06程序化声音Procedural sound零采样的卦象、QTE 与情绪弧配乐Original synthesis for hexagrams, QTE and score
  7. 07黑洞终局Black-hole finale将“结束”做成一次视觉坍缩The ending becomes a visual collapse
  8. 08双语与发布Bilingual release中英文引导、Windows / macOS 与 SteamCN/EN onboarding, desktop builds and Steam
03 / 07

INDUSTRIAL DESIGN · SAFETY / DRONE

SKI-GUARD

PDF 案例 P03—07PDF case P03—07

把“有人受伤”转译成救援队可以立即行动的位置、身体状态与现场视野。Turning “someone is injured” into actionable location, condition and scene awareness.

RESEARCH
100 份滑雪者问卷、伤情部位统计与万龙雪场实地观察。A 100-skier survey, injury analysis and field research at Wanlong Ski Resort.
RESPONSE
头盔识别异常后释放折叠无人机,建立定位与实时视野并同步至救援端。The helmet detects anomalies and deploys a folding drone for live location and visual context.
ROLE
造型、组件布局、折叠与弹射机构、信息架构、App 与紧急旅程。Form, component layout, folding/launch mechanisms, information architecture, app and rescue journey.
04 / 07

SPECULATIVE HEALTHCARE · VR / EEG / TMS

NEURO-HEAL

PDF 案例 P08—12PDF case P08—12

一个围绕 PTSD 暴露疗法的推测性产品系统,把沉浸式场景、脑电反馈与非侵入式刺激整合为分阶段体验。A speculative product system for PTSD exposure therapy, combining immersive environments, EEG feedback and non-invasive stimulation into a staged experience.

05 / 07

SPATIAL & SERVICE DESIGN · MOTION INTERACTION

FAMILYFIT HAVEN

PDF 案例 P13—16PDF case P13—16

把健身房重新定义为父母与不同年龄儿童共享的健康、游戏与陪伴空间。Reframing the gym as a shared space for family health, play and connection across age groups.

SPACE
为幼儿、学龄儿童、青少年与家长设计不同运动路径及共享区域。Age-specific journeys and shared zones for children, teenagers and parents.
SERVICE
从注册、热身、训练到反馈建立完整服务蓝图。A service blueprint from registration and warm-up to training and feedback.
INTERACTION
通过摄像头、骨骼追踪和 OpenCV 构建体感热身游戏。Camera, skeleton tracking and OpenCV enable motion-based warm-up games.
06 / 07

GENERATIVE MOVING IMAGE · AI / EDIT / SOUND

CHRONOS

当影像不再记录现实,它还能否制造可信的记忆?When moving image no longer records reality, can it still manufacture a believable memory?

项目以生成视觉建立素材,再通过镜头连续性、剪辑和声音塑造一份不存在的时间档案。页面展示 30 秒节选。Generated visuals become raw material; continuity, edit and sound then construct an archive of a time that never existed. A 30-second excerpt is shown here.

07 / 07

CREATIVE MACHINE LEARNING · PYTORCH / RESNET18 / STREAMLIT

COIN ORACLE VISION

QUESTION / MACHINE PERCEPTION

当机器观看三枚硬币,它是在识别图像,还是在重新解释一种古老的占筮系统?When a machine looks at three coins, is it classifying an image or reinterpreting an ancient divination system?

项目把《易经》三钱法转译为创意机器学习实验:自建数据集、训练 CNN 与 ResNet18,并通过可上传图片的 Streamlit 界面暴露模型如何看见、误判与建立意义。The I-Ching three-coin method becomes a creative machine-learning experiment: a handmade dataset, CNN and ResNet18 models, and a Streamlit upload interface exposing how a model sees, misclassifies and constructs meaning.

149手工采集图像Handmade images
04阴阳爻类别Yao classes
02模型路径Model approaches
01交互演示Interactive demo

识别率并不是这个项目唯一的终点。模型对光线、角度和硬币组合的敏感,反而揭示了“机器理解”与文化意义之间的距离;这让技术局限成为设计讨论的一部分。Accuracy is not the project’s only destination. Sensitivity to light, angle and coin arrangement exposes the distance between machine recognition and cultural meaning, turning technical limitation into part of the design enquiry.

DATA → MODEL → INTERFACE → CRITIQUE

21 PAGES · 4 FULL CASES · PDF

完整工业设计作品集Complete industrial design portfolio

这份 21 页作品集完整收录 Ski-Guard、Neuro-Heal、FamilyFit Haven 与 Pawlink,包含调研、系统图、技术结构、界面和原型过程。This 21-page portfolio includes Ski-Guard, Neuro-Heal, FamilyFit Haven and Pawlink with research, systems, technical construction, interfaces and prototyping.

林佳康完整作品集封面OPEN THE BOOK ↗

设计判断,
由研究走向实现。
Design judgement,
from enquiry to realisation.

我的工作处在实体产品与数字体验的交界:既关心一个物体如何被握持、制造和理解,也关心系统如何感知、回应并形成意义。My practice sits between physical products and digital experiences: how an object is held, made and understood, and how a system senses, responds and creates meaning.

本科产品设计训练让我从身体、造型、结构与制造出发;UAL CCI 的创意计算训练让我把交互继续写进代码、传感器、声音和实时系统。我的目标不是给项目添加“科技感”,而是让技术成为设计判断的一部分。Product design training grounds me in body, form, structure and making; Creative Computing at UAL CCI extends that practice into code, sensors, sound and real-time systems. Technology is not an aesthetic layer—it is part of the design judgement.

RESEARCH-LEDPROTOTYPE-DRIVENBILINGUALPHYSICAL × DIGITAL

伦敦艺术大学
创意计算学院
University of the Arts London
Creative Computing Institute

MSc Creative Computing

湖北美术学院
工业设计学院
Hubei Institute of Fine Arts
School of Industrial Design

产品设计学士 · 平均分 87.47 / 100BA Product Design · 87.47 / 100

ENQUIRYKNOWLEDGEPROCESSCOMMUNICATIONREALISATION
01 / RESEARCH

调研与定义Enquiry & framing

访谈、问卷、实地观察、竞品与文献研究、洞察归纳、用户旅程Interviews, surveys, fieldwork, precedent research, synthesis and user journeys

02 / PRODUCT

产品与系统Product & system

草图、造型、CMF、结构与爆炸图、服务蓝图、Rhino、Blender、Pro/ESketching, form, CMF, construction, exploded views, service blueprints, Rhino and Blender

03 / COMPUTATION

创意编程Creative computation

Unity · C# · p5.js · OpenCV · Web Audio · API · Procedural systems

04 / PROTOTYPE

物理计算与原型Physical computing

Arduino · ESP32 · Raspberry Pi · Sensors · Electronics · Digital fabrication

05 / DELIVERY

表达、测试与实现Communication & delivery

交互测试、迭代记录、信息架构、双语叙事、影像与声音、GitHubInteraction testing, iteration, information architecture, bilingual narrative, film, sound and GitHub

AWARDS / 2023—2025

荣誉档案Award archive

2025 / IELTS ACADEMIC

IELTS Academic · Overall 6.5IELTS Academic · Overall 6.5

听力 7.5 · 阅读 6.5 · 写作 6.5 · 口语 5.5 · CEFR B2Listening 7.5 · Reading 6.5 · Writing 6.5 · Speaking 5.5 · CEFR B2

2024 / SHORTLIST

第二届“廉潮杯”全国廉洁文创作品设计大赛2nd Lianchao Cup National Cultural & Creative Design Competition

文创类入围奖 ·《竹林洁茶叶包装礼盒文创产品》Shortlist · Bamboo Grove Tea Gift Packaging

2024 / BRONZE

第四届伦敦中华艺术交流展4th London Chinese Art Exchange Exhibition

铜奖 ·《儿童拨浪鼓》Bronze · Children's Pellet Drum

2024 / BRONZE

第四届伦敦中华艺术交流展4th London Chinese Art Exchange Exhibition

铜奖 ·《无障碍手语翻译器》Bronze · Accessible Sign-Language Translator

2023 / THIRD PRIZE

湖北美术学院本科优秀习作奖HIFA Undergraduate Excellence Award

三等奖 ·《竹林洁茶叶包装文创产品》Third Prize · Bamboo Grove Tea Cultural Packaging

2023 / BRONZE

2023 CADA 日本概念艺术设计奖2023 CADA Japan Concept Art Design Award

铜奖 ·《纹样机械机构》Bronze · Pattern Mechanical Structure

2023 / SILVER

第四届“丝路之星”国际艺术大赛4th Silk Road Star International Art Competition

工业产品类银奖 ·《金瓷宝相——敦煌摆件》Silver, industrial product · Dunhuang Ornament

一起讨论物体、系统、
交互与新的体验。
Let’s discuss objects, systems,
interaction and new experiences.

欢迎联系项目合作、设计岗位、展览与跨学科实践。Open to project collaboration, design roles, exhibitions and interdisciplinary practice.

林佳康微信二维码微信联系 ↗Connect on WeChat ↗
1005801603@qq.com ↗+86 173 8610 2044简历 PDFCV PDF完整作品集Full portfolio