十二消息卦Sovereign hexagrams
阴阳消长构成年与一生的时间脊柱。Waxing and waning yin-yang forms the temporal spine.
DESIGNER / MAKER / CREATIVE TECHNOLOGIST
产品与交互设计
工业设计 × 创意计算Product & interaction design
Physical × digital
从真实问题出发,
做出可用的体验。Start with real problems.
Build usable experiences.

PROFILE / 林佳康
我是林佳康,拥有工业设计与创意计算背景。我把用户研究转化为产品形态和交互流程,再通过软硬件原型验证体验。I’m Jiakang Lin, working across industrial design and creative computing. I turn user research into products and interaction flows, then test them through hardware and software prototypes.
关注智能硬件、数字产品与跨媒介交互,求职方向为产品设计与交互设计。Focused on smart hardware, digital products and interactive experiences. Seeking product and interaction design roles.

从智能穿戴到数字交互,七个项目呈现我的研究方法、设计决策与原型实践。每个案例说明要解决的问题、我的工作和当前成果。Seven projects across wearables and digital interaction show my research, design decisions and prototyping practice. Each case explains the problem, my contribution and the current outcome.
MSc RESEARCH PROJECT · UNITY / C# / SOUND
如何把抽象的时间哲学转化为一段可操作、可听见、可回看的交互旅程?KAIROS 以《易经》时间模型组织一生的循环,让参与者从外部观察生命的结构。How can an abstract philosophy of time become an interactive journey that can be navigated, heard and revisited? KAIROS structures a life cycle through the I Ching, letting participants observe the shape of a lifetime from outside it.
我的工作覆盖研究框架、交互叙事、Unity / C# 开发、程序化声音、双语界面与实体控制器,形成可运行的游戏和硬件原型。I led the research framework, interaction narrative, Unity / C# development, procedural sound, bilingual interface and physical controller, producing a working game and hardware prototype.
阴阳消长构成年与一生的时间脊柱。Waxing and waning yin-yang forms the temporal spine.
历法被刻入真实比例的太阳系轨道。Calendar logic is inscribed into planetary orbits.
出生、成长、立身、收获、顶峰、放手。Birth, growth, standing, harvest, zenith, letting go.
六爻通过 Web Audio 与游戏系统实时声化。Six lines become a procedurally generated sonic rhythm.
表盘固件已完成:旋转、按压与触控操作能够切换功能并反馈状态。下一阶段将采用模块化结构——桌面形态承担提醒与快捷控制,穿戴形态作为 KAIROS 游戏的实体入口。The watch firmware is complete: rotation, press and touch inputs switch functions and communicate state. The next modular build will work as a desktop reminder and shortcut controller, or as a wearable entry point to the KAIROS game.
FIRMWARE / COMPLETE毕业设计持续迭代:游戏体验与模块化结构开发中Graduation project in progress: game experience and modular hardware under development
PRODUCT SYSTEM · WEARABLE / ESP32
为异地人宠关系设计的双向穿戴系统,把“看见宠物”推进到可感知、可回应的远程陪伴。A two-way wearable system for people and pets living apart, moving remote care from simply seeing to sensing and responding.
INDUSTRIAL DESIGN · SAFETY / DRONE
面向滑雪事故黄金救援时间的头盔—无人机系统,把报警转化为定位、身体状态和现场视野。A helmet–drone system for the critical response window after a ski accident, turning an alert into location, condition and live scene awareness.
SPECULATIVE HEALTHCARE · VR / EEG / TMS
面向 PTSD 暴露疗法的推测性产品系统。我负责把临床流程转译为分阶段体验,并整合 VR 场景、EEG 状态反馈与非侵入式刺激,探索更可控的治疗交互。A speculative product system for PTSD exposure therapy. I translated a clinical pathway into a staged experience combining VR environments, EEG feedback and non-invasive stimulation to explore more controlled treatment interactions.
SPATIAL & SERVICE DESIGN · MOTION INTERACTION
为“家长想训练、孩子需要陪伴”的冲突设计共享健身服务。我负责空间分区、跨年龄用户旅程、服务蓝图与体感交互原型。A shared fitness service addressing the conflict between parents’ training and children’s need for care. I designed the spatial zoning, cross-age journeys, service blueprint and motion-interaction prototype.
GENERATIVE MOVING IMAGE · AI / EDIT / SOUND
一次关于“合成影像能否形成可信记忆”的生成影像实验。A generative moving-image study asking whether synthetic footage can create believable memory.
我建立生成素材的视觉规则,再以镜头连续性、剪辑节奏与原创声音完成叙事,把分散图像组织成一份并不存在却可被相信的时间档案。页面展示 30 秒节选。I defined the visual rules for generated material, then used continuity, editing rhythm and original sound to turn fragments into a convincing archive of a time that never existed. A 30-second excerpt is shown here.
CREATIVE MACHINE LEARNING · PYTORCH / RESNET18 / STREAMLIT
用机器视觉读取三枚硬币,同时检验分类模型如何处理文化意义。Using machine vision to read three coins while testing how classification models handle cultural meaning.
我将《易经》三钱法转译为完整机器学习流程:采集并标注 149 张图像,训练 CNN 与 ResNet18,构建 Streamlit 上传界面,并把误判作为批判性设计证据。I translated the I Ching three-coin method into an end-to-end ML workflow: collecting and labelling 149 images, training CNN and ResNet18 models, building a Streamlit upload interface, and treating misclassification as evidence for critical design.
识别率并不是这个项目唯一的终点。模型对光线、角度和硬币组合的敏感,反而揭示了“机器理解”与文化意义之间的距离;这让技术局限成为设计讨论的一部分。Accuracy is not the project’s only destination. Sensitivity to light, angle and coin arrangement exposes the distance between machine recognition and cultural meaning, turning technical limitation into part of the design enquiry.
DATA → MODEL → INTERFACE → CRITIQUE21 PAGES · 4 FULL CASES · PDF
面向面试深读的 21 页版本,收录 Ski-Guard、Neuro-Heal、FamilyFit Haven 与 Pawlink,完整呈现问题定义、研究证据、系统逻辑、技术结构和原型迭代。A 21-page interview edition covering Ski-Guard, Neuro-Heal, FamilyFit Haven and Pawlink, with problem framing, research evidence, system logic, technical construction and prototype iteration.
OPEN THE BOOK ↗
我的核心能力是连接实体产品与数字体验:从用户研究、需求拆解和信息架构,到产品造型、交互流程、软硬件原型与可用性测试,保持完整的设计闭环。My core strength is connecting physical products and digital experiences—from user research, requirement analysis and information architecture to product form, interaction flows, hardware-software prototypes and usability testing.
工业设计训练让我理解身体、结构与制造;UAL CCI 的创意计算训练让我能用代码和传感器快速验证方案。我希望加入重视用户价值、跨团队协作与交付质量的产品团队。Industrial design trained my judgement in ergonomics, structure and making; UAL CCI enables me to validate proposals quickly through code and sensors. I’m seeking a product team that values user impact, cross-functional collaboration and delivery quality.
MSc Creative Computing
产品设计学士 · 平均分 87.47 / 100BA Product Design · 87.47 / 100
访谈、问卷、实地观察、竞品与文献研究、需求拆解、洞察归纳、用户旅程Interviews, surveys, fieldwork, competitor and literature research, requirement analysis, synthesis and user journeys
产品概念、草图与造型、CMF、结构与爆炸图、服务蓝图、Rhino、Blender、Pro/EProduct concepts, sketching, form, CMF, construction, exploded views, service blueprints, Rhino, Blender and Pro/E
Unity · C# · p5.js · OpenCV · Web Audio · API · Procedural systems
Arduino · ESP32 · Raspberry Pi · Sensors · Electronics · Digital fabrication
信息架构、任务流程、线框图、高保真原型、动效说明、可用性测试、迭代记录与双语汇报Information architecture, task flows, wireframes, high-fidelity prototypes, motion specifications, usability testing, iteration records and bilingual presentation
AWARDS / 2023—2025
听力 7.5 · 阅读 6.5 · 写作 6.5 · 口语 5.5 · CEFR B2Listening 7.5 · Reading 6.5 · Writing 6.5 · Speaking 5.5 · CEFR B2
文创类入围奖 ·《竹林洁茶叶包装礼盒文创产品》Shortlist · Bamboo Grove Tea Gift Packaging
铜奖 ·《儿童拨浪鼓》Bronze · Children's Pellet Drum
铜奖 ·《无障碍手语翻译器》Bronze · Accessible Sign-Language Translator
三等奖 ·《竹林洁茶叶包装文创产品》Third Prize · Bamboo Grove Tea Cultural Packaging
铜奖 ·《纹样机械机构》Bronze · Pattern Mechanical Structure
工业产品类银奖 ·《金瓷宝相——敦煌摆件》Silver, industrial product · Dunhuang Ornament
可参与用户研究、产品定义、交互方案与软硬件原型开发。欢迎联系校招、实习、全职岗位及跨学科项目合作。Available for user research, product definition, interaction design and hardware-software prototyping. Open to graduate, internship and full-time roles, as well as interdisciplinary collaboration.
微信联系 ↗Connect on WeChat ↗