SELECTED PRACTICE / 2021—2026求职方向:产品设计 / 交互设计 / 创意技术Seeking product, interaction & creative technology rolesLONDON ↔ WUHAN

DESIGNER / MAKER / CREATIVE TECHNOLOGIST

林佳康

产品与交互设计
工业设计 × 创意计算
Product & interaction design
Physical × digital

从真实问题出发,
做出可用的体验。
Start with real problems.
Build usable experiences.

认识我Meet the person
林佳康单色肖像
视角VIEW
02 / THE PERSON BEHIND THE PRACTICE

PROFILE / 林佳康

理解人的需求,用设计和原型回应。Understand people.Design, build, test.

我是林佳康,拥有工业设计与创意计算背景。我把用户研究转化为产品形态和交互流程,再通过软硬件原型验证体验。I’m Jiakang Lin, working across industrial design and creative computing. I turn user research into products and interaction flows, then test them through hardware and software prototypes.

关注智能硬件、数字产品与跨媒介交互,求职方向为产品设计与交互设计。Focused on smart hardware, digital products and interactive experiences. Seeking product and interaction design roles.

林佳康完整半身肖像
THINK → MAKE → TESTJ.L. / 2026

SELECTED
WORKS(07)
从一个问题,到一种新的体验。From a question to a new experience.

从智能穿戴到数字交互,七个项目呈现我的研究方法、设计决策与原型实践。每个案例说明要解决的问题、我的工作和当前成果。Seven projects across wearables and digital interaction show my research, design decisions and prototyping practice. Each case explains the problem, my contribution and the current outcome.

KINETIC PROJECT CABINET

滚动 / 拖动 / 方向键浏览Scroll / drag / use arrow keys

01 / 07
PROJECT / 01

KAIROS

交互体验 / 创意计算Interactive experience / Creative computing

进入完整项目Enter full case
01 / 07

MSc RESEARCH PROJECT · UNITY / C# / SOUND

KAIROS 与时偕行

RESEARCH QUESTION / 研究问题

如何把抽象的时间哲学转化为一段可操作、可听见、可回看的交互旅程?KAIROS 以《易经》时间模型组织一生的循环,让参与者从外部观察生命的结构。How can an abstract philosophy of time become an interactive journey that can be navigated, heard and revisited? KAIROS structures a life cycle through the I Ching, letting participants observe the shape of a lifetime from outside it.

我的工作覆盖研究框架、交互叙事、Unity / C# 开发、程序化声音、双语界面与实体控制器,形成可运行的游戏和硬件原型。I led the research framework, interaction narrative, Unity / C# development, procedural sound, bilingual interface and physical controller, producing a working game and hardware prototype.

12

十二消息卦Sovereign hexagrams

阴阳消长构成年与一生的时间脊柱。Waxing and waning yin-yang forms the temporal spine.

24

二十四节气Solar terms

历法被刻入真实比例的太阳系轨道。Calendar logic is inscribed into planetary orbits.

06

六次回应Six responses

出生、成长、立身、收获、顶峰、放手。Birth, growth, standing, harvest, zenith, letting go.

64

六十四卦之声64 sonic identities

六爻通过 Web Audio 与游戏系统实时声化。Six lines become a procedurally generated sonic rhythm.

PHYSICAL INTERFACE / INDUSTRIAL DESIGN

一套固件,两种使用情境。One firmware system, two use contexts.

表盘固件已完成:旋转、按压与触控操作能够切换功能并反馈状态。下一阶段将采用模块化结构——桌面形态承担提醒与快捷控制,穿戴形态作为 KAIROS 游戏的实体入口。The watch firmware is complete: rotation, press and touch inputs switch functions and communicate state. The next modular build will work as a desktop reminder and shortcut controller, or as a wearable entry point to the KAIROS game.

FIRMWARE / COMPLETE毕业设计持续迭代:游戏体验与模块化结构开发中Graduation project in progress: game experience and modular hardware under development

DESKTOP
提醒显示、状态反馈与快捷控制Reminders, status feedback and shortcut control
WEARABLE
可穿戴输入与游戏体验入口Wearable input and entry to the game experience
DELIVERY
固件与交互完成;结构持续打样Firmware and interaction complete; structure in prototyping
INTERFACE ARCHIVE / 01—03
01 / 03
01 / LIVE INTERFACE
Kairos 黑金实体控制器与发光眼睛界面02 / PHYSICAL PROTOTYPE
Kairos 实体控制器原型测试03 / USER TEST
PROTOTYPE CHECKPOINTS / 01—08

八次迭代,把抽象的时间研究改写成可行动、可听见、可回看的交互。Eight checkpoints turn abstract research on time into interaction that can be acted, heard and revisited.

  1. 01宇宙尺度Cosmic scale以真实太阳系作为时间输入界面A real solar system as temporal interface
  2. 02历法结构Calendar structure节气与消息卦映射到轨道Solar terms and hexagrams mapped to orbit
  3. 03一生六幕Six life stages压缩为 8—10 分钟的情绪弧An 8–10 minute emotional arc
  4. 04交互焦点Interaction focus测试后重构 QTE、提示与当前节点QTE, guidance and active node rebuilt after tests
  5. 05先天与后天Pre / Post Heaven开场提问,六次回应生成答案An opening question; six responses form an answer
  6. 06程序化声音Procedural sound零采样的卦象、QTE 与情绪弧配乐Original synthesis for hexagrams, QTE and score
  7. 07黑洞终局Black-hole finale将“结束”做成一次视觉坍缩The ending becomes a visual collapse
  8. 08双语与发布Bilingual release中英文引导、Windows / macOS 与 SteamCN/EN onboarding, desktop builds and Steam
03 / 07

INDUSTRIAL DESIGN · SAFETY / DRONE

SKI-GUARD

PDF 案例 P03—07PDF case P03—07

面向滑雪事故黄金救援时间的头盔—无人机系统,把报警转化为定位、身体状态和现场视野。A helmet–drone system for the critical response window after a ski accident, turning an alert into location, condition and live scene awareness.

EVIDENCE
100 份滑雪者问卷、伤情部位统计与万龙雪场实地观察共同定义需求。A 100-skier survey, injury analysis and fieldwork at Wanlong Ski Resort informed the brief.
RESPONSE
异常触发后释放折叠无人机,将定位与实时画面同步到救援端。An anomaly deploys a folding drone that relays location and live visual context to rescuers.
MY ROLE
产品造型、组件布局、折叠与弹射机构、信息架构、App 和紧急服务旅程。Product form, component layout, folding and launch mechanisms, information architecture, app and emergency journey.
04 / 07

SPECULATIVE HEALTHCARE · VR / EEG / TMS

NEURO-HEAL

PDF 案例 P08—12PDF case P08—12

面向 PTSD 暴露疗法的推测性产品系统。我负责把临床流程转译为分阶段体验,并整合 VR 场景、EEG 状态反馈与非侵入式刺激,探索更可控的治疗交互。A speculative product system for PTSD exposure therapy. I translated a clinical pathway into a staged experience combining VR environments, EEG feedback and non-invasive stimulation to explore more controlled treatment interactions.

05 / 07

SPATIAL & SERVICE DESIGN · MOTION INTERACTION

FAMILYFIT HAVEN

PDF 案例 P13—16PDF case P13—16

为“家长想训练、孩子需要陪伴”的冲突设计共享健身服务。我负责空间分区、跨年龄用户旅程、服务蓝图与体感交互原型。A shared fitness service addressing the conflict between parents’ training and children’s need for care. I designed the spatial zoning, cross-age journeys, service blueprint and motion-interaction prototype.

SPACE
按年龄与活动强度组织独立路径,并设置可共同参与的共享区域。Age- and intensity-based routes with shared zones for joint participation.
SERVICE
串联注册、热身、训练、照护与反馈,明确前台和教练触点。A service blueprint connecting registration, warm-up, training, care and feedback.
PROTOTYPE
使用摄像头、骨骼追踪和 OpenCV 验证体感热身游戏。A camera, skeleton tracking and OpenCV prototype validates the motion-based warm-up game.
06 / 07

GENERATIVE MOVING IMAGE · AI / EDIT / SOUND

CHRONOS

一次关于“合成影像能否形成可信记忆”的生成影像实验。A generative moving-image study asking whether synthetic footage can create believable memory.

我建立生成素材的视觉规则,再以镜头连续性、剪辑节奏与原创声音完成叙事,把分散图像组织成一份并不存在却可被相信的时间档案。页面展示 30 秒节选。I defined the visual rules for generated material, then used continuity, editing rhythm and original sound to turn fragments into a convincing archive of a time that never existed. A 30-second excerpt is shown here.

07 / 07

CREATIVE MACHINE LEARNING · PYTORCH / RESNET18 / STREAMLIT

COIN ORACLE VISION

QUESTION / MACHINE PERCEPTION

用机器视觉读取三枚硬币,同时检验分类模型如何处理文化意义。Using machine vision to read three coins while testing how classification models handle cultural meaning.

我将《易经》三钱法转译为完整机器学习流程:采集并标注 149 张图像,训练 CNN 与 ResNet18,构建 Streamlit 上传界面,并把误判作为批判性设计证据。I translated the I Ching three-coin method into an end-to-end ML workflow: collecting and labelling 149 images, training CNN and ResNet18 models, building a Streamlit upload interface, and treating misclassification as evidence for critical design.

149手工采集图像Handmade images
04阴阳爻类别Yao classes
02模型路径Model approaches
01交互演示Interactive demo

识别率并不是这个项目唯一的终点。模型对光线、角度和硬币组合的敏感,反而揭示了“机器理解”与文化意义之间的距离;这让技术局限成为设计讨论的一部分。Accuracy is not the project’s only destination. Sensitivity to light, angle and coin arrangement exposes the distance between machine recognition and cultural meaning, turning technical limitation into part of the design enquiry.

DATA → MODEL → INTERFACE → CRITIQUE

21 PAGES · 4 FULL CASES · PDF

完整工业设计作品集Complete industrial design portfolio

面向面试深读的 21 页版本,收录 Ski-Guard、Neuro-Heal、FamilyFit Haven 与 Pawlink,完整呈现问题定义、研究证据、系统逻辑、技术结构和原型迭代。A 21-page interview edition covering Ski-Guard, Neuro-Heal, FamilyFit Haven and Pawlink, with problem framing, research evidence, system logic, technical construction and prototype iteration.

林佳康完整作品集封面OPEN THE BOOK ↗

理解需求,梳理逻辑,
用原型推动落地。
Understand needs, structure logic,
and move delivery through prototypes.

我的核心能力是连接实体产品与数字体验:从用户研究、需求拆解和信息架构,到产品造型、交互流程、软硬件原型与可用性测试,保持完整的设计闭环。My core strength is connecting physical products and digital experiences—from user research, requirement analysis and information architecture to product form, interaction flows, hardware-software prototypes and usability testing.

工业设计训练让我理解身体、结构与制造;UAL CCI 的创意计算训练让我能用代码和传感器快速验证方案。我希望加入重视用户价值、跨团队协作与交付质量的产品团队。Industrial design trained my judgement in ergonomics, structure and making; UAL CCI enables me to validate proposals quickly through code and sensors. I’m seeking a product team that values user impact, cross-functional collaboration and delivery quality.

USER-CENTREDPROTOTYPE-DRIVENSYSTEM THINKINGPHYSICAL × DIGITAL

伦敦艺术大学
创意计算学院
University of the Arts London
Creative Computing Institute

MSc Creative Computing

湖北美术学院
工业设计学院
Hubei Institute of Fine Arts
School of Industrial Design

产品设计学士 · 平均分 87.47 / 100BA Product Design · 87.47 / 100

ENQUIRYKNOWLEDGEPROCESSCOMMUNICATIONREALISATION
01 / RESEARCH

用户研究与需求定义User research & framing

访谈、问卷、实地观察、竞品与文献研究、需求拆解、洞察归纳、用户旅程Interviews, surveys, fieldwork, competitor and literature research, requirement analysis, synthesis and user journeys

02 / PRODUCT

产品与系统设计Product & system design

产品概念、草图与造型、CMF、结构与爆炸图、服务蓝图、Rhino、Blender、Pro/EProduct concepts, sketching, form, CMF, construction, exploded views, service blueprints, Rhino, Blender and Pro/E

03 / COMPUTATION

创意编程Creative computation

Unity · C# · p5.js · OpenCV · Web Audio · API · Procedural systems

04 / PROTOTYPE

物理计算与原型Physical computing

Arduino · ESP32 · Raspberry Pi · Sensors · Electronics · Digital fabrication

05 / DELIVERY

交互表达与设计交付Interaction & delivery

信息架构、任务流程、线框图、高保真原型、动效说明、可用性测试、迭代记录与双语汇报Information architecture, task flows, wireframes, high-fidelity prototypes, motion specifications, usability testing, iteration records and bilingual presentation

AWARDS / 2023—2025

荣誉档案Award archive

2025 / IELTS ACADEMIC

IELTS Academic · Overall 6.5IELTS Academic · Overall 6.5

听力 7.5 · 阅读 6.5 · 写作 6.5 · 口语 5.5 · CEFR B2Listening 7.5 · Reading 6.5 · Writing 6.5 · Speaking 5.5 · CEFR B2

2024 / SHORTLIST

第二届“廉潮杯”全国廉洁文创作品设计大赛2nd Lianchao Cup National Cultural & Creative Design Competition

文创类入围奖 ·《竹林洁茶叶包装礼盒文创产品》Shortlist · Bamboo Grove Tea Gift Packaging

2024 / BRONZE

第四届伦敦中华艺术交流展4th London Chinese Art Exchange Exhibition

铜奖 ·《儿童拨浪鼓》Bronze · Children's Pellet Drum

2024 / BRONZE

第四届伦敦中华艺术交流展4th London Chinese Art Exchange Exhibition

铜奖 ·《无障碍手语翻译器》Bronze · Accessible Sign-Language Translator

2023 / THIRD PRIZE

湖北美术学院本科优秀习作奖HIFA Undergraduate Excellence Award

三等奖 ·《竹林洁茶叶包装文创产品》Third Prize · Bamboo Grove Tea Cultural Packaging

2023 / BRONZE

2023 CADA 日本概念艺术设计奖2023 CADA Japan Concept Art Design Award

铜奖 ·《纹样机械机构》Bronze · Pattern Mechanical Structure

2023 / SILVER

第四届“丝路之星”国际艺术大赛4th Silk Road Star International Art Competition

工业产品类银奖 ·《金瓷宝相——敦煌摆件》Silver, industrial product · Dunhuang Ornament

寻找产品设计、交互设计
与创意技术方向的机会。
Seeking product, interaction
and creative technology roles.

可参与用户研究、产品定义、交互方案与软硬件原型开发。欢迎联系校招、实习、全职岗位及跨学科项目合作。Available for user research, product definition, interaction design and hardware-software prototyping. Open to graduate, internship and full-time roles, as well as interdisciplinary collaboration.

林佳康微信二维码微信联系 ↗Connect on WeChat ↗
1005801603@qq.com ↗+86 173 8610 2044简历 PDFCV PDF完整作品集Full portfolio